A few years ago, a set like
Magic: The Gathering’s
Outlaws of Thunder Junction felt impossible. But now, with sets like Kamigawa: Neon Dynasty and Streets of New Capenna breaking the mold on what a Magic set can look like, Outlaws of Thunder Junction is finally here to give us the Wild West adventure we’ve been clamoring for for years.
Across the set, its Commander decks, The Vault, Special Guests, and the Breaking News bonus sheet, Thunder Junction is one of the most expansive and exciting sets in a long time. Grab your stetson, get on your horse, and ride off into the sunset with Magic: The Gathering’s Outlaws of Thunder Junction.
Practically everywhere in Thunder Junction is a plain of some kind. Is that going to be enough to make white a strong colour in this set?
Image |
Name |
Description |
---|---|---|
![]() |
Another Round |
X generic, X generic, two generic, one white sorcery – Rare Exile any number of creatures you control, then return them to the battlefield under their owner’s control. Then repeat this process X more times. |
![]() |
Archangel of Tithes |
One generic, three white creature – Angel – 3/5 – Mythic Rare Flying As long as Archangel of Tithes is untapped, creatures can’t attack you or planeswalker you control unless their controller pays one generic for each of those creatures. As long as Archangel of Tithes is attacking, creatures can’t block unless their controller pays one generic for each of those creatures. |
![]() |
Armored Armadillo |
One white creature – Armadillo – 0/4 – Common
Ward 1 Three generic, one white: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness. |
![]() |
Aven Interrupter |
One generic, two white creature – Bird Rogue – 2/2 – Rare Flash Flying
When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. Spells your opponents cast from graveyards or from exile cost two generic more to cast. |
![]() |
Bounding Felidar |
Five generic, one white creature – Cat Beast Mount – 4/7 – Uncommon Whenevever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures.
Saddle 2 |
![]() |
Bovine Intervention |
One generic, one white instant – Uncommon Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token. |
![]() |
Bridled Bighorn |
Three generic, one white creature – Sheep Mount – 3/4 – Common Vigilance Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token.
Saddle 2 |
![]() |
Claim Jumper |
Two generic, one white creature – Rabbit Mercenary – 3/3 – Rare Vigilance When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle. |
![]() |
Dust Animus |
One generic, one white creature – Spirit – 2/3 – Rare Flying If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it.
Plot: one generic, one white |
![]() |
Eriette’s Lullaby |
One generic, one white sorcery – Common Destroy target tapped creature. You gain two life. |
![]() |
Final Showdown |
One white mana instant – Mythic Rare
Spree
|
![]() |
Fortune, Loyal Steed |
Two generic, one white mana legendary creature – Beast Mount – 2/4 – Rare When Fortune, Loyal Steed enters the battlefield, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner’s control. Saddle 1 |
![]() |
Frontier Seeker |
One generic, one white mana creature – Human Scout – 2/1 – Uncommon When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
![]() |
Gateway Glamer |
One white instant – Uncommon
Spee
|
![]() |
High Noon |
One generic, one white enchantment – Rare Each player can’t cast more than one spell each turn. Four generic, one red, Sacrifice High noon: It deals 5 damage to any target. |
![]() |
Holy Cow |
Two generic, one white creature – Ox Angel – 2/2 – Common Flash Flying
When Holy Cow enters the battlefield, you gain 2 life and scry 1. |
![]() |
Inventive Wingsmith |
Two generic, one white creature – Dwarf Artificer – 2/4 – Common At the beginning of your end step, if you haven’t cast a spell from your hand this turn and Inventive Wingsmith doesn’t have a flying counter on it, put a flying counter on it. |
![]() |
Lassoed by the Law |
Three generic, one white enchantment – Uncommon When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield. When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with “Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.” |
![]() |
Mystical Tether |
Two generic, one white enchantment – Common You may cast Mystical Tether as though it had flash if you pay two generic more to cast it. When Mystical Tether enters the battlefield, exile target artifact creature an opponent controls until Mystical Tether leaves the battlefield. |
![]() |
Nurturing Pixie |
One white creature – Faerie Rogue – 1/1 – Uncommon Flying When Nurturing Pixie enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner’s hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie. |
![]() |
Omenport Vigilante |
One generic, one white creature – Human Mercenary – 2/2 – Uncommon Omenport Vigilante has double strike as long as you’ve committed a crime this turn. |
![]() |
One Last Job |
Two generic, one white sorcery – Rare Spree
|
![]() |
Outlaw Medic |
One generic, one white creature – Human Rogue – 1/3 – Common Lifelink When Outlaw Medic dies, draw a card. |
![]() |
Prairie Dog |
One generic, one white mana creature – Squirrel – 2/2 – Uncommon At the beginning of your end step, if you haven’t cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog. Four generic, one white mana: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead. |
![]() |
Prosperity Tycoon |
Three generic, one white mana creature – Human Noble – 4/2 – Uncommon When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with “Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”
Two generic mana, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. |
![]() |
Requisition Raid |
One white mana sorcery – Uncommon
Spree
|
![]() |
Rustler Rampage |
One white mana instant – Uncommon
Spree
|
![]() |
Shepherd of the Clouds |
Four generic, one white mana creature – Pegasus – 4/3 – Uncommon Flying, vigilance When Shepherd of the Clouds enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount. |
![]() |
Sheriff of Safe Passage |
Two generic, one white creature – Human Knight – 0/0 – Uncommon Sheriff of Sage Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.
Plot: one generic, one white |
![]() |
Stagecoach Security |
Four generic, one white mana creature – Human Soldier – 4/5 – Common When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
Plot three generic, one white mana |
![]() |
Steer Clear |
One white mana instant – Common Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell. |
![]() |
Sterling Keykeeper |
One generic, one white mana creature – Human Mercenary – 2/2 – Common Two generic mana, Tap: Tap target non-Mount creature. |
![]() |
Sterling Supplier |
Four generic, one white mana creature – Bird Soldier – 3/4 – Common Flying When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control. |
![]() |
Take Up the Shield |
One generic, one white mana instant – Common
Put a +1/+1 counter on target creature until end of turn. It gains lifelink and indestructible until end of turn. |
![]() |
Thunder Lasso |
Two generic, one white mana artifact – Equipment – Uncommon When Thunder Lasso enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap target creature defending player controls. Equip: two generic mana |
![]() |
Trained Arynx |
One generic, one white mana creature – Cat Beast Mount – 3/1 – Common
Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1.
Saddle 2 |
![]() |
Vengeful Townsfolk |
Two generic, one white mana creature – Human Citizen – 3/3 – Common Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk. |
![]() |
Wanted Griffin |
Three generic, one white mana creature – Griffin – 3/2 – Common Flying When Wanted Griffin dies, create a 1/1 red Mercenary creature token with “Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.” |
This set features more Planeswalkers than usual, with the most interesting easily being the reveal that Jace has been disguised as Ashiok. Alongside him, we’ve also got Fblthp, who is now more lost than he’s ever been before.
Image |
Name |
Description |
---|---|---|
![]() |
Archmage’s Newt |
One generic, one blue creature – Salamander Mount – 2/2 – Rare
Whenever Archmage’s Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback 0 until end of turn instead of Archmage’s Newt is saddled. Saddle 3 |
![]() |
Canyon Crab |
One generic, one blue creature – Crab – 0/5 – Uncommon One generic, one blue: Canyon Crab gets +2/-2 until end of turn. At the beginning of your end step, if you haven’t cast a spell from your hand this turn, draw a card, then discard a card. |
![]() |
Daring Thunder-Thief |
Three generic, one blue creature – Turtle Rogue – 4/4 – Common Flash Daring Thunder-Thief enters the battlefield tapped. |
![]() |
Deepmuck Desperado |
Two generic, one blue creature – Homarid Mercenary – 2/4 – Uncommon Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. |
![]() |
Djinn of Fool’s Fall |
Four generic, one blue creature – Djinn – 4/3 – Common Flying Plot three generic, one blue |
![]() |
Double Down |
Three generic, one blue enchantment – Mythic Rare
Whenever you cast an outlaw spell, copy that spell. |
![]() |
Duelist of the Mind |
One generic, one blue creature – Human Advisor – */3 – Rare Flying, vigilance Duelist of the Mind’s power is equal to the number of cards you’ve drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. |
![]() |
Emergent Haunting |
One generic, one blue enchantment – Uncommon At the beginning of your end step, if you haven’t cast a spell from your hand this turn and Emergent Haunting isn’t a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. Two generic, one blue: Surveil one |
![]() |
Failed Footing |
One generic, one blue instant – Common Return target nonland permanent to its owner’s hand. If you control a Desert, surveil one. |
![]() |
Fblthp, Lost on the Range |
One generic, two blue legendary creature – Homunculus – 1/1 – Rare Ward: two generic You may look at the top card of your library at any time. The top card of your library has plot. The plot cost is equal to its mana cost. You may plot nonland cards from the top of your library. |
![]() |
Fleeting Reflection |
One generic, one blue instant – Uncommon Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature. |
![]() |
Geralf, the Fleshwright |
Two generic, one blue legendary creature – Human Warlock – 2/3 – Mythic Rare Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn. |
![]() |
Geyser Drake |
Two generic, one blue creature – Drake – 2/3 – Common Flying As long as it’s not your turn, spells you cast cost one less to cast. |
![]() |
Harrier Strix |
One blue creature – Brid – 1/1 – Common Flying When Harrier Strix enters the battlefield, tap target permanent. Two generic, one blue: Draw a card, then discard a card. |
![]() |
Jace Reawakened |
Two blue legendary planeswalker – Jace – 3 Starting Loyalty – Mythic Rare You can’t cast this spell during your first, second, or third turns of the game.
|
![]() |
Jailbreak Scheme |
One blue sorcery – Common Spree
|
![]() |
Loan Shark |
Three generic, one blue creature – Shark Rogue – 3/4 – Common When Loan Shark enters the battlefield, if you’ve cast two or more spells this turn, draw a card. Plot three generic, one blue |
![]() |
Marauding Sphinx |
Three generic, two blue creature – Sphinx Rogue – 3/5 – Uncommon Flying, vigilance, ward 2
Whenever you commit a crime, surveil 2. This ability triggers only once each turn. |
![]() |
Metamorphic Blast |
One blue instant – Uncommon
Spree
|
![]() |
Nimble Brigand |
Two generic, one blue creature – Human Rogue – 1/3 – Uncommon
Nimble Brigand can’t be blocked if you’ve committed a crime this turn. Whenever Nimble Brigand deals combat damage to a player, draw a card. |
![]() |
Outlaw Stitcher |
Three generic, one blue mana creature – Human Warlock – 1/4 – Uncommon When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you’ve cast this turn other than the first.
Plot four generic, one blue mana |
![]() |
Peerless Ropemaster |
Four generic, one blue mana creature – Human Rogue – 4/4 – Common When Peerless Ropemaster enters the battlefield, return up to one target tapped creature to its owner’s hand. |
![]() |
Phantom Interference |
One blue mana instant – Common
Spree
|
![]() |
Plan the Heist |
Two generic, two blue mana sorcery – Uncommon
Surveil 3 if you have no cards in hand. Then draw three cards.
Plot three generic, one blue mana |
![]() |
Razzle-Dazzler |
One generic, one blue mana creature – Human Wizard – 1/2 – Common Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can’t be blocked this turn. |
![]() |
Seize the Secrets |
Two generic, one blue mana sorcery – Common
This spell costs one generic mana less to cast if you’ve committed a crime this turn. Draw two cards. |
![]() |
Shackle Slinger |
Two generic, one blue mana creature – Human Soldier – 3/2 – Uncommon
Whenever you cast your second spell each turn, choose target creature an opponent controls. If it’s tapped, put a stun counter on it. Otherwise, tap it. |
![]() |
Shifting Grift |
Two blue sorcery – Uncommon Spree
|
![]() |
Slickshot Lockpicker |
Two generic, one blue creature – Human Rogue – 2/3 – Uncommon When Slickshot Lockpicker enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Plot two generic, one blue |
![]() |
Slickshot Vault-Buster |
Two generic, one blue creature – Human Rogue – 1/4 – Common Vigilance Slickshot Vault-Buster gets +2/+0 as long as you’ve committed a crime this turn. |
![]() |
Spring Splasher |
One generic, one blue mana creature – Frog Beast – 2/1 – Common Whenever Spring Splasher attacks, target creature defending player controls gets -3/-0 until end of turn. |
![]() |
Step Between Worlds |
Three generic, two blue sorcery – Rare Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot four generic, two blue. |
![]() |
Stoic Sphinx |
Two generic, two blue mana creature – Sphinx – 5/3 – Rare Flash Flying Stoic Sphinx has hexproof as long as you haven’t cast a spell this turn. |
![]() |
Stop Cold |
Three generic, one blue mana enchantment – Aura – Common Flash Enchant artifact or creature When Stop Cold enters the battlefield, tap enchanted permanent. Enchanted permanent loses all abilities and doesn’t untap during its controller’s untap step. |
![]() |
Take the Fall |
One blue mana instant – Common
Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. |
![]() |
The Key to the Vault |
One generic, one blue mana legendary artifact – Equipment – Rare Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. Equip two generic, one blue mana |
![]() |
This Town Ain’t Big Enough |
Four generic, one blue mana instant – Uncommon This spell costs three generic mana less to cast if it targets a permanent you control. Return up to two target nonland permanents to their owner’s hands. |
![]() |
Three Steps Ahead |
One blue mana instant – Rare
Spree
|
![]() |
Visage Bandit |
Three generic, one blue mana creature – Shapeshifter Rogue – 2/2 – Uncommon You may have Visage Bandit enter the battlefield as a copy of a creature you control, except it’s a Shapeshifter Rogue in addition to its other types.
Plot two generic, one blue mana |
Tinybones was the star of the original Jumpstart set, so him finally making his main set debut in Outlaws of Thunder Junction is exciting. Who doesn’t love a little skeleton guy?
Image |
Name |
Description |
---|---|---|
![]() |
Ambush Gigapede |
Four generic, two black creature – Insect – 6/2 – Common FlashWhen Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. |
![]() |
Binding Negotiation |
One generic, one black sorcery – Uncommon Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard. |
![]() |
Blacksnag Buzzard |
Two generic, one black creature – Bird – 2/1 – Common Flying Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn.
Plot: one generic, one black |
![]() |
Blood Hustler |
One generic, one black creature – Vampire Rogue – 1/1 – Uncommon
Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. Three generic, one black: Target opponent loses 1 life and you gain 1 life. |
![]() |
Boneyard Desecrator |
Three generic, one black creature – Zombie Mercenary – 3/4 – Common Menace
One generic, one black, Sacrifice another creature: Put a +1/+1 counter on Boneyard Desecrator. If an outlaw was sacrificed this way, create a Treasure token. |
![]() |
Caustic Bronco |
One generic, one black creature – Snake Horse Mount – 2/2 – Rare Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card’s mana value if Caustic Bronco isn’t saddled. Otherwise, each opponent loses that much life.
Saddle 3 |
![]() |
Consuming Ashes |
Two generic, two black instant – Common Exile target creature. If it had mana value three or less, surveil two. |
![]() |
Corrupted Conviction |
One black instant – Common As an additional cost to cast this spell, sacrifice a creature. Draw two cards. |
![]() |
Desert’s Due |
One generic, one black instant – Common Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control. |
![]() |
Desperate Bloodseeker |
One generic, one black creature – Vampire – 2/2 – Common Lifelink When Desperate Bloodseeker enters the battlefield, target player mills two cards. |
![]() |
Fake Your Own Death |
One generic, one black instant – Common
Until end of turn, target creature gets +2/+0 and gains “When this creature dies, return it to the battlefield tapped under its owner’s control and you create a Treasure token.” |
![]() |
Forsaken Miner |
One black creature – Skeleton Rogue – 2/2 – Uncommon Forsaken Miner can’t block. Whenever you commit a crime, you may pay one black. If you do, return Forsaken Miner from your graveyard to the battlefield. |
![]() |
Gisa, the Hellraiser |
Three generic, two black legendary creature – Human Warlock – 4/4 – Mythic Rare Ward: two generic, pay two life. Skeletons and Zombies you control get +1/+1 and have menace. Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. |
![]() |
Hollow Marauder |
Six generic, one black creature – Specter Rogue – 4/2 – Uncommon This spell costs one generic less to cast for each creature card in your graveyard. Flying When Hollow Marauder enters the battlefield, any number of target opponents each discard a card. For each of those opponents who didn’t discard a card with mana value 4 or greater, draw a card. |
![]() |
Insatiable Avarice |
One black mana sorcery – Rare
Spree
|
![]() |
Kaervek, the Punisher |
One generic, two black legendary creature – Human Warlock – 3/3 – Rare Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose two life. |
![]() |
Lively Dirge |
One generic, one black sorcery – Uncommon Spree
|
![]() |
Mourner’s Surprise |
One generic, one black sorcery – Common Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with “Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.” |
![]() |
Neutralize the Guards |
Two generic, one black instant – Uncommon Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. |
![]() |
Nezumi Linkbreaker |
One black creature – Rat Warlock – 1/1 – Common When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with “Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.” |
![]() |
Overzealous Muscle |
Four generic, one black mana creature – Ogre Mercenary – 5/4 – Common
Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. |
![]() |
Pitiless Carnage |
Three generic, one black mana sorcery – Rare Sacrifice any number of permanents you control, then draw that many cards.
Plot one generic, two black mana |
![]() |
Rakish Crew |
Two generic, one black mana enchantment – Uncommon When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with “Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”
Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. |
![]() |
Rattleback Apothecary |
Two generic, one black mana creature – Gorgon Warlock – 3/2 – Uncommon Deathtouch
Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. |
![]() |
Raven of Fell Omens |
One generic, one black mana creature – Bird – 1/2 – Common Flying
Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. |
![]() |
Rictus Robber |
Three generic, one black creature – Zombie Rogue – 4/3 – Uncommon When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token.
Plot two generic, one black |
![]() |
Rooftop Assassin |
Three generic, one black mana creature – Vampire Assassin – 2/2 – Common Flash Flying, lifelink When Rooftop Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. |
![]() |
Rush of Dread |
One generic, two black mana sorcery – Rare
Spree
|
![]() |
Servant of the Stinger |
One generic, one black creature – Human Warlock – 1/3 – Uncommon Deathtouch Whenever Servant of the Stinger deals combat damage to a player, if you’ve committed a crime this turn, you may sacrifice Servant of the Stinger. If you do, search your library for a card, put it into your hand, then shuffle. |
![]() |
Shoot the Sheriff |
One generic, one black instant – Uncommon
Destroy target non-outlaw creature. |
![]() |
Skullduggery |
One black instant – Common Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1. |
![]() |
Tinybones Joins Up |
One black legendary enchantment – Rare When Tinybones Joins Up enters the battlefield, any number of target players each discard a card. Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life. |
![]() |
Tinybones, the Pickpocket |
One black legendary creature – Skeleton Rogue – 1/1 – Mythic Rare Deathtouch Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player’s graveyard, and mana of any type can be spent to cast that spell. |
![]() |
Treasure Dredger |
One generic, one black mana creature – Human Rogue – 2/2 – Uncommon
One generic mana, Tap, Pay 1 life: Create a Treasure token. |
![]() |
Unfortunate Accident |
One black instant – Uncommon
Spee
|
![]() |
Unscrupulous Contractor |
Two generic, one black mana creature – Human Assassin – 3/2 – Uncommon When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life.
Plot two generic, one black mana |
![]() |
Vadmir, New Blood |
One generic, one black mana legendary creature – Vampire Rogue – 2/2 – Rare
Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink. |
![]() |
Vault Plunderer |
Two generic, one black mana creature – Human Rogue – 3/1 – Common When Vault Plunderer enters the battlefield, target player draws a card and loses 1 life. |
Rootin’, tootin’, sharp-shootin’ seems to be the aim of red in this set, with lots of crimes to commit and spree spells to use up all your excess mana.
Image |
Name |
Description |
---|---|---|
![]() |
Brimstone Roundup |
One generic, one red enchantment – Common Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token “Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”
Plot: two generic, one red |
![]() |
Calamity, Galloping Inferno |
Four generic, two red legendary creature – Horse Mount – 4/6 – Rare Haste Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that’s a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once. Saddle 1 |
![]() |
Caught in the Crossfire |
Two generic, two red instant – Uncommon
Spree
|
![]() |
Cunning Coyote |
One generic, one red creature – Coyote – 2/2 – Uncommon Haste When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn.
Plot one generic, one red |
![]() |
Deadeye Duelist |
One generic, one red creature – Human Assassin – 1/3 – Common Reach One generic, tap: Deadeye Duelist deals one damage to target opponent. |
![]() |
Demonic Ruckus |
One generic, one red enchantment – Aura – Uncommon Enchant creature Enchanted creature gets +1/+1 and has menace and trample. When Demonic Ruckus is put into a graveyard from the battlefield, draw a card. Plot: one red |
![]() |
Discerning Peddler |
One generic, one red creature – Human Rogue – 2/2 – Common When Discerning Peddler enters the battlefield, you may discard a card. If you do, draw a card. |
![]() |
Explosive Derailment |
One red instant – Common Spree
|
![]() |
Ferocification |
Two generic, one red enchantment – Uncommon At the beginning of combat on your turn, choose one —
|
![]() |
Gila Courser |
Two generic, one red creature – Lizard Mount – 4/2 – Uncommon Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card. Saddle one |
![]() |
Great Train Heist |
One red instant – Rare
Spree
|
![]() |
Hell To Pay |
X generic, one red sorcery – Rare Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way. |
![]() |
Hellspur Brute |
Four generic, one red creature – Minotaur Mercenary – 5/4 – Uncommon
Affinity for outlaws Trample Hellspur Posse Boss Two generic, two red creature – Lizard Rogue – 2/4 – RareOther outlaws you control have haste.When Hellspir Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with “Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.” |
![]() |
Hellspur Posse Boss |
Two generic, two red creature – Lizard Rogue – 2/4 – Rare
Other outlaws you control have haste. When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with “Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.” |
![]() |
Highway Robbery |
One generic, one red sorcery – Common You may discard a card or sacrifice a land. If you do, draw two cards. Plot: one generic, one red |
![]() |
Irascible Wolverine |
Two generic, one red creature – Wolverine – 3/2 – Common When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. Plot: two generic, one red |
![]() |
Iron-Fist Pulverizer |
Four generic, one red creature – Giant Warrior – 4/5 – Common Reach Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals two damage to target opponent. Scry one. |
![]() |
Longhorn Sharpshooter |
Two generic, one red creature – Minotaur Rogue – 3/3 – Uncommon Reach When Longhorn Sharpshooter becomes plotted, it deals two damage to any target. Plot: three generic, one red. |
![]() |
Magda, the Hoardmaster |
One generic, one red legendary creature – Dwarf Berserker – 2/2 – Rare
Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery. |
![]() |
Magebane Lizard |
One generic, one red creature – Lizard – 1/4 – Uncommon Whenever a player casts a noncreature spell, Magebane Lizard deals damage to that player equal to the number of noncreature spells they’ve cast this turn. |
![]() |
Mine Raider |
Two generic, one red creature – Human Rogue – 3/2 – Common Trample When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token. |
![]() |
Outlaws’ Fury |
Two generic, one red mana instant – Common
Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. |
![]() |
Prickly Pair |
Two generic, one red mana creature – Plant Mercenary – 2/2 – Common When Prickly Pair enters the battlefield, create a 1/1 red Mercenary creature token with “Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.” |
![]() |
Quick Draw |
One red mana instant – Common Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn. |
![]() |
Quilled Charger |
Three generic, one red creature – Porcupine Mount – 4/3 – Common
Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn.
Saddle 2 |
![]() |
Reckless Lackey |
One red mana creature – Goblin Pirate – 1/2 – Common First strike, haste
Two generic, one red mana, Sacrifice Reckless Lackey: Draw a card and create a Treasure token. |
![]() |
Resilient Roadrunner |
One generic, one red mana creature – Bird – 2/2 – Uncommon Haste, protection from Coyotes Three generic mana: Resilient Roadrunner can’t be blocked this turn except by creatures with haste. |
![]() |
Return the Favor |
Two red mana instant – Uncommon
Spree
|
![]() |
Rodeo Pyromancers |
Three generic, one red mana creature – Human Mercenary – 3/4 – Common Whenever you cast your first spell each turn, add two red mana. |
![]() |
Scalestorm Summoner |
Two generic, one red mana creature – Human Warlock – 3/3 – Uncommon Whenever Scalestorm Summoner attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater. |
![]() |
Scorching Shot |
Two red mana sorcery – Uncommon Scorching Shot deals 5 damage to target creature. |
![]() |
Slickshot Show-Off |
One generic, one red creature – Bird Wizard – 1/2 – Rare Flying, haste Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn.
Plot: one generic, one red |
![]() |
Stingerback Terror |
Two generic, two red mana creature – Scorpion Dragon – 7/7 – Rare Flying, trample Stingerback Terror gets -1/-1 for each card in your hand.
Plot two generic, one red mana |
![]() |
Take for a Ride |
Two generic, one red mana sorcery – Uncommon
Take for a Ride has flash as long as you’ve committed a crime this turn. Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
![]() |
Terror of the Peaks |
Three generic, two red mana creature – Dragon – 5/4 – Mythic Rare Flying Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature’s power to any target. |
![]() |
Thunder Salvo |
One generic, one red mana instant – Common Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you’ve cast this turn. |
![]() |
Trick Shot |
Four generic, one red mana instant – Common Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token. |
Plant kindred could be a big part of green’s Thunder Junction identity, thanks to the cactusfolk who roam the plains.
Image |
Name |
Description |
---|---|---|
![]() |
Aloe Alchemist |
One generic, one green creature – Plant Warlock – 3/2 – Uncommon Trample When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.
Plot: one generic, one green |
![]() |
Ankle Biter |
One green creature – Snake – 1/1 – Common Deathtouch |
![]() |
Beastbond Outcaster |
Two generic, one green creature – Human Druid – 3/3 – Uncommon When Beastbond Outcaster enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Plot: one generic, one green. |
![]() |
Betrayal at the Vault |
Four generic, two green instant – Uncommon Target creature you control deals damage equal to its power to each of other two target creatures. |
![]() |
Bristlepack Sentry |
One generic, one green creature – Plant Wolf – 3/3 – Common Defender As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn’t have defender. |
![]() |
Bristly Bill, Spine Sower |
One generic, one green legendary creature – Plant Druid – 2/2 – Mythic Rare
Three generic, two green: Double the number of +1/+1 counters on each creature you control. |
![]() |
Cactarantula |
Four generic, two green creature – Plant Spider – 6/5 – Common This spell costs one generic less to cast if you control a Desert. Reach Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card. |
![]() |
Colossal Rattlewurm |
Two generic, two green mana creature – Wurm – 6/5 – Rare Colossal Rattlewurm has flash as long as you control a Desert. Trample One generic, one green mana, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle. |
![]() |
Dance of the Tumbleweeds |
One generic, one green sorcery – Common Spree
|
![]() |
Drover Grizzly |
Two generic, one green creature – Bear Mount – 4/2 – Common Whenever Drover Grizzly attacks while saddled, creature you control gain trample until end of turn.
Saddle: one |
![]() |
Freestrider Commando |
Two generic, one green creature – Centaur Mercenary – 3/3 – Common Freestrider Commander enters the battlefield with two +1/+1 counters on it if it wasn’t cast or no mana was spent to cast it.
Plot: Three generic, one green |
![]() |
Freestrider Lookout |
Two generic, one green creature – Human Rogue – 3/3 – Rare Reach
Whenever you commit a crime, look at the top card of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. |
![]() |
Full Steam Ahead |
Three generic, two green sorcery – Uncommon Until end of turn, each creature you control gets +2/+2 and gains trample and “This creature can’t be blocked by more than one creature.” |
![]() |
Giant Beaver |
Three generic, one green creature – Beaver Mount – 4/4 – Common Vigilance Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn. |
![]() |
Gold Rush |
One generic, one green instant – Uncommon Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control. |
![]() |
Goldvein Hydra |
X generic, one green creature – Hydra – 0/0 – Mythic Rare Vigilance, trample, haste Goldvein Hydra enters the battlefield with X +1/+1 counters on it. When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power. |
![]() |
Hardbristle Bandit |
One generic, one green creature – Plant Rogue – 1/1 – Common Tap: Add one mana of any color. Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn. |
![]() |
Intrepid Stablemaster |
One generic, one green creature – Human Scout – 2/2 – Uncommon Reach Tap: add one green Tap: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells. |
![]() |
Map the Frontier |
Three generic, one green sorcery – Uncommon Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle. |
![]() |
Ornery Tumblewagg |
Two generic, one green creature – Bushwagg Mount – 2/2 – Rare At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature. Saddle 2 |
![]() |
Outcaster Greenblade |
Two generic, one green creature – Human Mercenary – 1/2 – Uncommon When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. Outcaster Greenblade gets +1/+1 for each Desert you control. |
![]() |
Outcaster Trailblazer |
Two generic, one green creature – Human Druid – 4/2 – Rare When Outcaster Trailblazer enters the battlefield, add one mana of any color. Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card.
Plot: two generic, one green |
![]() |
Patient Naturalist |
Two generic, one green mana creature – Human Scout – 2/3 – Common
When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can’t, create a Treasure token. |
![]() |
Railway Brawler |
Three generic, two green mana creature – Rhino Warrior – 5/5 – Mythic Rare Reach, trample Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.
Plot three generic, one green mana |
![]() |
Rambling Possum |
Two generic, one green mana creature – Possum Mount – 3/3 – Uncommon Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner’s hand.
Saddle 1 |
![]() |
Raucous Entertainer |
One generic, one green mana creature – Plant Bard – 2/2 – Uncommon One generic mana, Tap: Put a +1/+1 counter on each creature you control that entered the battlefield this turn. |
![]() |
Reach for the Sky |
Three generic, one green mana enchantment – Aura – Common Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When Reach for the Sky is put into a graveyard from the battlefield, draw a card. |
![]() |
Rise of the Varmints |
Three generic, one green mana sorcery – Uncommon Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot two generic, one green mana |
![]() |
Smuggler’s Surprise |
One green instant – Rare
Spree
|
![]() |
Snakeskin Veil |
One green mana instant – Common
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. |
![]() |
Spinewoods Armadillo |
Four generic, two green creature – Armadillo – 7/7 – Uncommon Reach Ward three generic One generic, one green, discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain three life. |
![]() |
Spinewoods Paladin |
Four generic, one green mana creature – Human Knight – 5/4 – Common Trample When Spinewoods Paladin enters the battlefield, you gain 3 life.
Plot three generic, one green mana |
![]() |
Stubborn Burrowfiend |
One generic, one green mana creature – Badger Beast Mount – 2/2 – Uncommon Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Saddle 2 |
![]() |
Throw from the Saddle |
One generic, one green mana sorcery – Common Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it’s a Mount. Then it deals damage equal to its power to target creature you don’t control. |
![]() |
Trash the Town |
One green mana instant – Uncommon
Spree
|
![]() |
Tumbleweed Rising |
One generic, one green mana sorcery – Common Create an X/X green Elemental creature token, where X is the greatest power among creatures you control.
Plot two generic, one green mana |
![]() |
Voracious Varmint |
One generic, one green mana creature – Varmint – 2/2 – Common Vigilance One generic mana, Sacrifice Voracious Varmint: Destroy target artifact or enchantment. |
Oko’s crew is full of the multiverse’s most famous villains, and plenty of them are multicolour. Rakdos, Vraska, the Gitrog Monster, Kellen, and new character Annie Flash all give this set a big multicolour presence.
Image |
Name |
Description |
---|---|---|
![]() |
Assimilation Aegis |
One generic, one white, one blue artifact – Equipment – Mythic Rare When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield. Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis. Equip: two generic. |
![]() |
Jem Lightfoote, Sky Explorer |
Two generic, one white, one blue legendary creature – Human Scout – 3/3 – Uncommon Flying, vigilance At the beginning of your end step, if you haven’t cast a spell from your hand this turn, draw a card. |
![]() |
Wrangler of the Damned |
Three generic, one white, one blue mana creature – Human Soldier – 1/4 – Uncommon Flash At the beginning of your end step, if you haven’t cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying. |
![]() |
Intimidation Campaign |
One generic, one blue, one black enchantment – Uncommon When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card.
Whenever you commit a crime, you may return Intimidation Campaign to its owner’s hand. |
![]() |
Lazav, Familiar Stranger |
One generic, one blue, one black legendary creature – Shapeshifter – 1/4 – Uncommon
Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. |
![]() |
Satoru, the Infiltrator |
One blue, one black mana legendary creature – Human Ninja Rogue – 2/3 – Rare Menace Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them draw a card. |
![]() |
Akul the Unrepentant |
Two black, two red legendary creature – Scorpion Dragon Rogue Flying, trample Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. |
![]() |
At Knifepoint |
One generic, one black, one red enchantment – Uncommon
As long as it’s your turn, outlaws you control have first strike. Whenever you commit a crime, create a 1/1 red Mercenary creature token with “Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.” This ability triggers only once each turn. |
![]() |
Laughing Jasper Flint |
One generic, one black, one red legendary creature – Lizard Rogue – 4/3 – Rare Creatures you control but don’t own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent’s library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. |
![]() |
Rakdos Joins Up |
Three generic, one black, one red mana legendary enchantment – Rare When Rakdos Joins Up enters the battlefield, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it. Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature’s power to target opponent. |
![]() |
Rakdos, the Muscle |
Two generic, two black, one red legendary creature – Demon Mercernary – 6/5 – Mythic Rare Flying, trample Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player’s library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells. Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn. |
![]() |
Vial Smasher, Gleeful Grenadier |
One black, one red mana legendary creature – Goblin Mercenary – 3/2 – Uncommon
Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. |
![]() |
Cactusfolk Sureshot |
Two generic, one red, one green creature – Plant Mercenary – 4/4 – Uncommon Reach
Ward 2 At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn. |
![]() |
Jolene, Plundering Pugilist |
One generic, one red, one green legendary creature – Human Mercenary – 4/2 – Uncommon Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token. One generic, one red, Sacrifice a Treasure: Jolene, Plundering Pugilist deals 1 damage to any target. |
![]() |
Roxanne, Starfall Savant |
Three generic, one red, one green legendary creature – Cat Druid – 4/3 – Rare Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with “When Meteorite enters the battlefield, it deals two damage to any target” and “Tap: Add one mana of any color.” Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced. |
![]() |
Congregation Gryff |
One generic, one green, one white creature – Hippogriff Mount – 1/4 – Uncommon Flying, lifelink Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. Saddle 3 |
![]() |
Miriam, Herd Whisperer |
One green, one white legendary creature – Human Druid – Uncommon – 3/2 As long as it’s your turn, Mounts and Vehicles you control have hexproof. Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it. |
![]() |
Selvala, Eager Trailblazer |
Two generic, one green, one white mana legendary creature – Elf Scout – 4/5 – Mythic Rare Vigilance Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with “Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.” Tap: Choose a color. Add one mana of that color for each different power among creatures you control. |
![]() |
Seraphic Steed |
One green, one white mana creature – Unicorn Mount – 2/2 – Rare First strike, lifelink Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying.
Saddle 4 |
![]() |
Wylie Duke, Atiin Hero |
One generic, one green, one white mana legendary creature – Human Ranger – 4/2 – Rare Vigilance Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card. |
![]() |
Baron Bertram Graywater |
Two generic, one white, one black legendary creature – Vampire Noble – 3/4 – Uncommon Whenever one or more tokens enters the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifeline. This ability triggers only once each turn. One generic, one black, Sacrifice another creature or artifact: Draw a card. |
![]() |
Kambal, Profiteering Mayor |
One generic, one white, one black legendary creature – Human Advisor – 2/4 – Rare Whenever one or more tokens enter the battlefield under your opponents’ control, for each of them, create a tapped token that’s a copy of it. This ability triggers only once each turn. Whenever one or more tokens enter the battlefield under your control, each opponent loses one life and you gain one life. |
![]() |
Ruthless Lawbringer |
One generic, one white, one black mana creature – Vampire Assassin – 3/2 – Uncommon When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent. |
![]() |
Breeches, the Blastmaker |
One generic, one blue, one red legendary creature – Goblin Pirate – 3/3 – Rare Menace Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell’s mana value to any target. |
![]() |
Kraum, Violent Cacophony |
Two generic, one blue, one red mana legendary creature – Zombie Horror – 2/3 – Uncommon Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card. |
![]() |
Lilah, Undefeated Slickshot |
One generic, one blue, one red legendary creature – Human Rogue – 3/3 – Rare Prowess Whenever you cast a multicolored instant for sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. |
![]() |
Malcolm, the Eyes |
One blue, one red legendary creature – Siren Pirate – 2/2 – Rare Flying, haste Whenever you cast your second spell each turn, investigate. |
![]() |
Slick Sequence |
One blue, one red instant – Uncommon Slick Sequence deals two damage to any target. If you’ve cast another spell this turn, draw a card. |
![]() |
Badlands Revival |
Three generic, one black, one green sorcery – Uncommon Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand. |
![]() |
Honest Rutstein |
One generic, one black, one green legendary creature – Human Warlock – 3/2 – Uncommon When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand. Creature spells you cast cost one generic less to cast. |
![]() |
Pillage the Bog |
One black, one green mana sorcery – Rare Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Plot one generic, one black, one green mana |
![]() |
The Gitrog, Ravenous Ride |
Three generic, one black, one green legendary creature – Frog Horror Mount – 6/5 – Mythic Rare Trample, haste Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature’s power. Saddle 1 |
![]() |
Vraska Joins Up |
One black, one green mana legendary enchantment – Rare When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control. Whenever a legendary creature you control deals combat damage to a player, draw a card. |
![]() |
Vraska, the Silencer |
One generic, one black, one green legendary creature – Gorgon Assassin – 3/3 – Mythic Rare Deathtouch Whenever a nontoken creature an opponent controls dies, you may pay one generic. If you do, return that card to the battlefield tapped under your control. It’s a Treasure artifact with “Tap, Sacrifice this artifact: Add one mana of any color,” and it loses all other card types. |
![]() |
Bruse Tarl, Roving Rancher |
Two generic, one red, one white legendary creature – Human Warrior – 4/3 – Rare Oxen you control have double strike. Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it’s a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn. |
![]() |
Ertha Jo, Frontier Mentor |
Two generic, one red, one white legendary creature – Kor Advisor – 2/4 – Uncommon When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with “Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.” Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy. |
![]() |
Form a Posse |
X generic, one red, one white sorcery – Uncommon Create X 1/1 red Mercenary creature tokens with “Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.” |
![]() |
Taii Wakeen, Perfect Shot |
One red, one white mana legendary creature – Human Mercenary – 2/3 – Rare Whenevr a source you control deals noncombat damage to a creature equal to that creature’s toughness, draw a card. X generic mana, Tap: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead. |
![]() |
Bonny Pall, Clearcutter |
Three generic, one green, two blue legendary creature – Giant Scout – 6/5 – Rare Reach When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with “This creature’s power and toughness are each equal to the number of lands you control.” Whenever you attack, draw a car, then you may put a land card from your hand or graveyard onto the battlefield. |
![]() |
Doc Aurlock, Grizzled Genius |
One green, one blue legendary creature – Bear Druid – 2/3 – Uncommon Spells you cast from your graveyard or from exile costs two generic less to cast. Plotting cards from your hand cost two generic less. |
![]() |
Make Your Own Luck |
Three generic, one green, one blue mana sorcery – Uncommon
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. |
![]() |
Oko, the Ringleader |
Two generic, one green, one blue legendary planeswalker – Oko – 3 Starting Loyalty – Mythic Rare At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. |
![]() |
Eriette, the Beguiler |
One generic, one white, one blue, one black legendary creature – Human Warlock – 4/4 – Rare Lifelink Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura’s mana value, gain control of that permanent for as long as that Aura is attached to it. |
![]() |
Marchesa, Dealer of Death |
One blue, one black, one red legendary creature – Human Rogue – 3/4 – Rare
Whenever you commit a crime, you may pay one generic. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. |
![]() |
Obeka, Splitter of Seconds |
One generic, one blue, one black, one red legendary creature – Ogre Warlock – 2/5 – Rare Menace Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get that many additional upkeep steps after this phase. |
![]() |
Annie Flash, The Veteran |
Three generic, one red, one green, one white legendary creature – Human Rogue – 4/5 – Mythic Rare Flash When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn. |
![]() |
Annie Joins Up |
One generic, one red, one green, one white legendary enchantment – Rare When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls. If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time. |
![]() |
Ghired, Mirror of the Wilds |
One red, one green, one white legendary creature – Human Shaman – 3/3 – Mythic Rare Haste Nontoken creatures you control have “Tap: Create a token that’s a copy of target token you control that entered the battlefield this turn.” |
![]() |
Kellan Joins Up |
One green, one white, one blue legendary enchantment – Rare When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value three or less from your hand. If you do, it becomes plotted. Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. |
![]() |
Kellan, the Kid |
One green, one white, one blue legendary creature – Human Faerie Rogue – 3/3 – Mythic Rare Flying, lifelink Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don’t, you may put a land card from your hand onto the battlefield. |
![]() |
Riku of Many Paths |
One green, one blue, one red legendary creature – Human Wizard – 3/3 – Rare Whenever you cast a modal spell, choose up to X, where X is the number of time you choose a mode for that spell –
|
With things to steal, there could be plenty of artifacts lying around. If not, we’ve still got the lands, which includes the return of Deserts to make your Hazezon, Shaper of Sand deck you’ve been tinkering with since Dominaria United finally come together.
Image |
Name |
Description |
---|---|---|
![]() |
Bandit’s Haul |
Three generic artifact – Uncommon
Whenever you commit a crime, put a loot counter on Bandit’s Haul. This ability triggers only once each turn. Tap: Add one mana of any color. Two generic, Tap, Remove two loot counters from Bandit’s Haul: Draw a card. |
![]() |
Boom Box |
Two generic artifact – Uncommon Six generic, Tap, Sacrifice Boom Box: Destroy up to one target artifact, up to one target creature, and up to one target land. |
![]() |
Gold Pan |
Two generic artifact – Equipment – Common When Gold Pan enters the battlefield, crate a Treasure token. Equipped creature gets +1/+1. Equip: one generic |
![]() |
Lavaspur Boots |
One generic artifact – Equipment – Uncommon Equipped creature gets +1/+0 and has haste and ward one generic. Equip: one generic |
![]() |
Luxurious Locomotive |
Five generic artifact – Vehicle – 6/5 – Uncommon Whenever Luxurious Locomotive attacks, create a Treasure token for each creature that crewed it this turn.
Crew 1. Activate only once each turn. |
![]() |
Mobile Homestead |
Two generic artifact – Vehicle – 3/3 – Uncommon Mobile Homestead has haste as long as you control a Mount. Whenever Mobile Homestead attacks, look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped. Crew 2 |
![]() |
Oasis Gardener |
Three generic artifact creature – Scarecrow – 2/2 – Common When Oasis Gardener enters the battlefield, you gain two life. Tap: Add one mana of any color. |
![]() |
Redrock Sentinel |
Three generic mana artifact creature – Golem – 2/4 – Uncommon Defender
Two generic mana, Tap, Sacrifice a land: Draw a card and create a Treasure token. |
![]() |
Silver Deputy |
Two generic artifact creature – Mercenary – 1/2 – Common When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery. |
![]() |
Sterling Hound |
Three generic mana artifact creature – Dog – 3/2 – Common
When Sterling Hound enters the battlefield, surveil 2. |
![]() |
Tomb Trawler |
Two generic artifact creature – Golem – 0/4 – Uncommon Two generic: Put target card from your graveyard on the bottom of your library. |
Lands |
||
![]() |
Abraded Bluffs |
Land – Desert – Common Abraded Bluffs enters the battlefield tapped. When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent. Tap: Add one red or one white. |
![]() |
Arid Archway |
Land – Desert – Uncommon Arid Archway enters the battlefield tapped.
When Arid Archway enters the battlefield, return a land you control to its owner’s hand. If another Desert was returned this way, surveil 1. |
![]() |
Blooming Marsh |
Land – Rare Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. Tap: Add one black or one green. |
![]() |
Botanical Sanctum |
Land – Rare Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. Tap: Add one green or one blue. |
![]() |
Bristling Backwoods |
Land – Desert – Common Bristling Backwoods enters the battlefield tapped. When Bristling Backwoods enters the battlefield, it deals 1 damage to target opponent. Tap: Add one red or one green. |
![]() |
Bucolic Ranch |
Land – Desert – Uncommon Tap: Add one colorless mana. Tap: Add one mana of any color. Spend this mana only to cast a Mount spell. Three generic, Tap: Look at the top card of your library. If it’s a Mount card, you may reveal it and put it into your hand. If you don’t put it into your hand, you may put it on the bottom of your library. |
![]() |
Concealed Courtyard |
Land – Rare Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. Tap: Add one white or one black. |
![]() |
Conduit Pylons |
Land – Desert – Common When Conduit Pylons enters the battlefield, surveil 1. Tap: Add one generic. One generic, tap: Add one mana of any color. |
![]() |
Creosote Heath |
Land – Desert – Common Creosote Heath enters the battlefield tapped. When Creosote Heath enters the battlefield, it deals 1 damage to target opponent. Tap: Add one green or one white. |
![]() |
Eroded Canyon |
Land – Desert – Common Eroded Canyon enters the battlefield tapped. When Eroded Canyon enters the battlefield, it deals 1 damage to target opponent. Tap: Add one blue or one red. |
![]() |
Festering Gulch |
Land – Desert – Common Festering Gulch enters the battlefield tapped. When Festering Gulch enters the battlefield, it deals 1 damage to target opponent. Tap: Add one black or one green. |
![]() |
Forlorn Flats |
Land – Desert – Common Forlorn Flats enters the battlefield tapped. When Forlorn Flats enters the battlefield tapped, it deals 1 damage to target opponent. Tap: Add one white or black. |
![]() |
Inspiring Vantage |
Land – Rare Inspiring Vantage enters the battlefield tapped unless you control two or fewer lands. Tap: Add one red or one white. |
![]() |
Jagged Barrens |
Land – Desert – Common Jagged Barrens enters the battlefield tapped. When Jagged Barrens enters the battlefield, it deals 1 damage to target opponent. Tap: Add one black or one red. |
![]() |
Lonely Arroyo |
Land – Desert – Common Lonely Arroyo enters the battlefield tapped. When Lonely Arroyo enters the battlefield, it deals 1 damage to target opponent. Tap: Add one white or one blue. |
![]() |
Lush Oasis |
Land – Desert – Common Lush Oasis enters the battlefield tapped. When Lush Oasis enters the battlefield, it deals 1 damage to target opponent. Tap: Add one green or one blue. |
![]() |
Mirage Mesa |
Land – Desert – Common Mirage Mesa enters the battlefield tapped. As it enters, choose a color. Tap: Add one mana of the chosen color. |
![]() |
Sandstorm Verge |
Land – Desert – Uncommon Tap: Add one colorless mana. Three generic mana, Tap: Target creature can’t block this turn. Activate only as a sorcery. |
![]() |
Soured Springs |
Land – Desert – Common Soured Springs enters the battlefield tapped. When Soured Springs enters the battlefield, it deals 1 damage to target opponent. Tap: Add one blue or one black. |
![]() |
Spirebluff Canal |
Land – Rare Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. Tap: Add one blue or one red. |
This set’s got not one, but two different bonus sheets. Breaking News cards are found in every pack, and focuses on cards that help you commit crimes. Mana Drain is a huge win for this sheet, and it can only really go up from here. Like other bonus sheets, these cards aren’t Standard-legal unless they already were, but can be played in other formats and in your limited deck.
Targeting your opponent, their permanents, or their graveyard with a spell or ability you control counts as committing a crime.
Image |
Name |
Description |
---|---|---|
![]() |
Fell The Mighty |
Four generic, one white sorcery – Rare Destroy all creatures with power greater than target creature’s power. |
![]() |
Fierce Retribution |
One generic, one white instant – Uncommon
Cleave: five generic, one white Destroy target [attacking] creature. |
![]() |
Journey to Nowhere |
One generic, one white enchantment – Uncommon When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner’s control. |
![]() |
Leyline Binding |
Five generic, one white enchantment – Mythic Rare Flash
When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield. |
![]() |
Pariah |
Two generic, one white enchantment – Aura – Rare Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead. |
![]() |
Path to Exile |
One white mana instant – Rare Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. |
![]() |
Archive Trap |
Three generic, two blue instant – Trap – Rare If an opponent searched their library this turn, you may pay zero generic rather than pay this spell’s mana cost. Target opponent mills thirteen cards. |
![]() |
Archmage’s Charm |
Three blue instant – Rare Choose one —
|
![]() |
Commandeer |
Five generic, two blue instant – Rare You may exile two blue cards from your hand rather than pay this spell’s mana cost. Gain control of target noncreature spell. You may choose new targets for it. |
![]() |
Essence Capture |
Two blue instant – Uncommon Counter target creature spell. Put a +1/+1 counter on up to one target creature you control. |
![]() |
Mana Drain |
Two blue instant – Mythic Rare Counter target spell. At the beginning of your next main phase, add an amount of colorless mana equal to that spell’s mana value. |
![]() |
Mindbreak Trap |
Two generic, two blue instant – Trap – Mythic Rare If an opponent cast three or more spells this turn, you may pay zero rather than pay this spell’s mana cost. Exile any number of target spells. |
![]() |
Repulse |
Two generic, one blue instant – Uncommon Return target creature to its owner’s hand. Draw a card. |
![]() |
Heartless Pillage |
Sorcery – Uncommon Target opponent discards two cards.
|
![]() |
Imp’s Mischief |
One generic, one black instant – Rare Change the target of target spell with a single target. You lose life equal to that spell’s mana value. |
![]() |
Murder |
One generic, two black instant – Uncommon Destroy target creature. |
![]() |
Overwhelming Forces |
Six generic, two black sorcery – Mythic Rare Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way. |
![]() |
Reanimate |
One black sorcery – Mythic Rare Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. |
![]() |
Surgical Extraction |
One Phyrexian black mana – Instant – Rare
Choose target card in a graveyard other than a basic land card. Search its owner’s graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. |
![]() |
Thoughtseize |
One blue sorcery – Mythic Rare Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life. |
![]() |
Skewer the Critics |
Two generic, one red sorcery – Uncommon
Spectacle one red mana Skewer the Critics deals 3 damage to any target. |
![]() |
Clear Shot |
Two generic, one green instant – Uncommon Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don’t control. |
![]() |
Primal Might |
X generic, one green sorcery – Rare Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don’t control. |
![]() |
Thornado |
Two generic, one green instant – Uncommon Destroy target creature with flying.
Cycling: one generic, one green |
![]() |
Decimate |
Two generic, one red, one green sorcery – Rare
Destroy target artifact, target creature, target enchantment, and target land. |
![]() |
Savage Smash |
One generic, one red, one green sorcery – Uncommon Target creature you control gets +2/+2 until end of turn. It fights target creature you don’t control. |
![]() |
Buried In The Garden |
Two generic, one green, one white enchantment – Aura – Uncommon Enchant land When Buried in the Garden enters the battlefield, exile target nonland permanent you don’t control until Buried in the Garden leaves the battlefield. |
![]() |
Anguished Unmaking |
One generic, one white, one black mana instant – Mythic Rare Exile target nonland permanent. You lose 3 life. |
![]() |
Vanishing Verse |
One white, one black instant – Rare Exile target monoclored permanent. |
![]() |
Hypothesizzle |
Three generic, one blue, one red instant – Uncommon Draw two cards. Then youmay discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature. |
![]() |
Abrupt Decay |
One black, one green instant – Rare Abrupt Decay can’t be countered by spells or abilities. Destroy target nonland permanent with converted mana cost 3 or less. |
![]() |
Decisive Denial |
One green, one blue instant – Uncommon Choose one —
|
![]() |
Oko, Thief of Crowns |
One generic, one green, one blue legendary planeswalker – Oko – 4 Starting Loyalty – Mythic Rare
|
![]() |
Endless Detour |
One green, one white, one blue instant – Rare The owner of target spell, nonland permanent, or card in a graveyard puts it on the top or bottom of their library. |
![]() |
Villainous Wealth |
X generic, one black, one green, one blue sorcery – Rare Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs. |
![]() |
Grindstone |
One generic mana artifact – Mythic Rare Three generic mana, Tap: Target player mills two cards. If two cards that share a color were milled this way, repeat this process. |
![]() |
Unlicensed Hearse |
Two generic artifact – Vehicle – */* – Rare Tap: Exile up to two cards from a single graveyard. Unlicensed Hearse’s power and toughness are each equal to the number of cards exiled with it. |
![]() |
Dust Bowl |
Land – Rare Tap: Add one colorless mana. Three generic mana, Tap, Sacrifice a Land: Destroy target nonbasic land. |
The second bonus sheet takes up the bulk of The List for this set. The Big Score was originally its own Standard-legal mini-set, but following the poor reception of March of the Machine: Aftermath, it was rolled into packs of Thunder Junction instead.
Image |
Name |
Description |
---|---|---|
![]() |
Collector’s Cage |
One generic, one white artifact – Mythic Rare
Hideaway 5 One generic, Tap: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost. |
![]() |
Grand Abolisher |
Two white mana creature – Human Cleric – 2/2 – Mythic Rare During your turn, your opponents can’t cast spells or activate abilities of artifacts, creatures, or enchantments. |
![]() |
Oltec Matterweaver |
Two generic creature – Human Artificer – 2/4 – Mythic Rare Whenever you cast a creature spell, choose one –
|
![]() |
Rest in Peace |
One generic, one white enchantment – Mythic Rare When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead. |
![]() |
Esoteric Duplicator |
Two generic, one blue artifact – Clue – Mythic Rare Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay two generic. If you do, at the beginning of the next end step, create a token that’s a copy of that artifact. Two generic, Sacrifice Esoteric Duplicator: Draw a card. |
![]() |
Simulacrum Synthesizer |
Two generic, one blue artifact – Mythic Rare When Simulacrum Synthesizer enters the battlefield, scry 2. Whenever another artifact with mana value three or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.” |
![]() |
Worldwalker Helm |
Two generic, one blue artifact – Mythic Rare If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. One generic, one blue, tap: Create a token that’s a copy of target artifact token you control. |
![]() |
Greed’s Gambit |
Three generic, one black enchantment – Mythic Rare When Greed’s Gambit enters the battlefield, you draw three cards, gain six life, and create three 2/1 black Bat creature tokens with flying. At the beginning of your end step, you discard a card, lose two life, and sacrifice a creature. When Greed’s Gambit leaves the battlefield, you discard three cards, lose six life, and sacrifice three creatures. |
![]() |
Harvester of Misery |
Three generic, two black mana creature – Spirit – 5/4 – Mythic Rare Menace When Harvester of Miseyry enters the battlefield, other creatures get -2/-2 until end of turn. One generic, one black mana, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn. |
![]() |
Hostile Investigator |
Three generic, one black mana creature – Ogre Rogue Detective – 4/3 – Mythic Rare When Hostile Investigator enters the battlefield, target opponent discards a card.
Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. |
![]() |
Generous Plunderer |
One generic, one red mana creature – Human Rogue -2/2 – Mythic Rare Menace At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control. |
![]() |
Legion Extruder |
One generic, one red artifact – Mythic Rare When Legion Extruder enters the battlefield, it deals two damage to any target. Two generic, tap, sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token. |
![]() |
Memory Vessel |
Three generic, two red mana artifact – Mythic Rare Tap, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can’t play cards from their hands. Activate only as a sorcery. |
![]() |
Molten Duplication |
One generic, one red sorcery – Mythic Rare Create a token that’s a copy of target artifact or creature you control, except it’s an artifact in addition to its other types. It gains haste until end of turn. sacrifice it at the beginning of the next end step. |
![]() |
Territory Forge |
Four generic, one red artifact – Mythic Rare When Territory Forge enters the battlefield, if you cast it, exile target artifact or land. Territory Forge has all activated abilities of the exiled card. |
![]() |
Ancient Cornucopia |
Two generic, one green artifact – Mythic Rare Whenever you cast a spell that’s one or more colors, you may gain 1 life for each of that spell’s colors. Do this only once each turn. Tap: Add one mana of any color. |
![]() |
Bristlebud Farmer |
Two generic, two green creature – Plant Druid – 5/5 – Mythic Rare Trample
When Bristlebud Farmer enters the battlefield, create two Food tokens. |
![]() |
Omenpath Journey |
Three generic, one green enchantment – Mythic Rare When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle. At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped. |
![]() |
Sandstorm Salvager |
Two generic, one green creature – Human Artificer – 1/1 – Mythic Rare When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token. Two generic, tap: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn. |
![]() |
Vaultborn Tyrant |
Five generic, two green creature – Dinosaur – 6/6 – Mythic Rare Trample When Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. When Vaultborn Tyrant dies, if it’s not a token, create a token that’s a copy of it, except it’s an artifact in addition to its other types. |
![]() |
Pest Control |
One white, one black sorcery – Mythic Rare Destroy all nonland permanets with mana value one or less. Cycling two generic |
![]() |
Loot, the Key to Everything |
One green, one blue, one red legendary creature – Beast Noble – 1/3 – Mythic Rare Ward one generic At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. |
![]() |
Lost Jitte |
One generic legendary artifact – Equipment – Mythic Rare Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. Remove a charge counter from Lost Jitte: Choose one –
Equip 1 generic. |
![]() |
Lotus Ring |
Three generic mana artifact – Equipment – Mythic Rare Indestructible Equipped creature gets +3/+3 and has vigilance and “Tap, Sacrifice this creature: Add three mana of any one color.” Equip three generic mana |
![]() |
Sword of Wealth and Power |
Three generic artifact – Equipment – Mythic Rare Equipped creature gets +2/+2 and has protection from instants and from sorceries. Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Equip: two generic mana |
![]() |
Torpor Orb |
Two generic artifact – Mythic Rare Creatures entering the battlefield don’t cause abilities to trigger. |
![]() |
Transmutation Font |
Five generic artifact – Mythic Rare Tap: Create your choice of a Blood token, a Clue token, or a Food token. Three generic, tap, sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, the shuffle. Activate only as a sorcery. |
![]() |
Fomori Vault |
Land – Mythic Rare Tap: Add one colorless mana. Three generic mana, Tap, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order. |
![]() |
Tarnation Vista |
Land – Mythic Rare Tarnation Vista enters the battlefield tapped. As it enters, choose a color. Tap: Add one mana of the chosen color. One generic mana, Tap: For each color among monocolored permanents you control, add one mana of that color. |
The other part of The List are the usual Special Guests. These aren’t Standard-legal, but can be played in the formats they’re normally legal in, or in your limited events for Thunder Junction.
Image |
Name |
Description |
---|---|---|
![]() |
Stoneforge Mystic |
One generic, one white creature – Kor Artificer – 1/2 – Mythic Rare When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. One generic, one white, Tap: You may put an Equipment card from your hand onto the battlefield. |
![]() |
Brazen Borrower//Petty Theft |
One generic, two blue mana creature – Faerie Rogue – 3/1 – Mythic Rare Flash Flying Brazen Borrower can block only creatures with flying. |
One generic, one blue mana instant – Adventure Return target nonland permanent an opponent controls to its owner’s hand. |
||
![]() |
Desertion |
Three generic, two blue mana instant – Mythic Rare Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner’s graveyard. |
![]() |
Morbid Opportunist |
Two generic, one black mana creature – Human Rogue – 1/3 – Mythic Rare Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. |
![]() |
Port Razer |
Three generic, two red mana creature – Orc Pirate – 4/4 – Mythic Rare Whenever Port Razer deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase. Port Razer can’t attack a player it has already attacked this turn. |
![]() |
Scapeshift |
Two generic, two green mana sorcery – Mythic Rare Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. |
![]() |
Notion Thief |
Two generic, one blue, one black mana creature – Human Rogue – 3/1 – Mythic Rare Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card. |
![]() |
Mystic Snake |
One generic, one green, two blue mana creature – Snake – 2/2 – Mythic Rare Flash When Mystic Snake enters the battlefield, counter target spell. |
![]() |
Desert |
Land – Desert – Mythic Rare Tap: Add one colorless mana. Tap: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step. |
![]() |
Prismatic Vista |
Land – Mythic Rare Tap, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle. |
Like most sets these days, Outlaws of Thunder Junction will feature four tie-in
Commander decks
. For the first time, though, the decks will include full-art commander cards as standard, rather than just having extended art versions in Collector boosters.
Outlaws are one of the key mechanics of Thunder Junction, and this deck led by Innistrad’s Olivia Voldaren pulls together Assassins, Mercenaries, Pirates, Rogues, and Warlocks into one, Treasure-token-making gang that gets bigger and bigger over time.
Image |
Name |
Description |
---|---|---|
![]() |
Olivia, Opulent Outlaw |
One generic, one red, one white, one black legendary creature – Vampire Assassin – 3/3 – Mythic Rare Flying, lifelink
Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. Three generic, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery. |
![]() |
Vihaan, Goldwalker |
One red, one white, one black legendary creature – Dwarf Warlock – 3/3 – Mythic Rare Other outlaws you control have vigilance and haste. At the beginning of combat on your turn, you may have Treasure you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn. |
![]() |
Angelic Sell-Sword |
Four generic, one white mana creature – Angel Mercenary – 4/4 – Rare Flying, vigilance Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with “Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.” Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card. |
![]() |
We Ride at Dawn |
Two generic, one white mana enchantment – Rare
Legendary creature spells you cast have convoke. Whenever your commander attacks, create a 1/1 red Mercenary creature token with “Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.” |
![]() |
Back in Town |
X, two generic, one black sorcery – Rare Return X target outlaw creature cards from your graveyard to the battlefield. |
![]() |
Charred Graverobber |
Two generic, one black creature – Skeleton Mercenary – 3/1 – Rare When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand. Escape – Three generic, two black, exilve four other cards from your graveyard. Charred Graverobber escapes with a +1/+1 counter on it. |
![]() |
Discreet Retreat |
Three generic, one black enchantment – Aura – Rare Enchant land
Enchanted land has “Tap: Add two mana of any one color. SPend this mana only to cast outlaw spells or activate abilities from outlaw sourcers.” Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life. |
![]() |
Dead Before Sunrise |
Three generic, one red instant – Rare Until end of turn, outlaw creatures you control get +1/+0 and gain “Tap: This creature deals damage equal to its power to target creature.” |
![]() |
Graywater’s Fixer |
Two generic, one black, one red creature – Lizard Mercenary – 4/4 – Rare
Each outlaw creature card in your graveyard has encore X, where X is its mana value. |
![]() |
Bounty Board |
Three generic artifact – Rare Tap: Add one mana of any color. One generic, tap: Put a bounty counter on target creature. Activate only as a sorcery. Whenever a creature with a bounty counter on it does, each of its controller’s opponents draws a card and gains two life. |
Casting multiple spells per turn is the red/blue archetype for Thunder Junction. Stella Lee, Wild Card rewards you for casting two with some impulsive draw, but her big payoff is for the third or greater spell, by letting you copy an instant or sorcery spell for free. That’s about the best reward you can get in Magic, making Stella a potential powerhouse.
Image |
Name |
Description |
---|---|---|
![]() |
Stella Lee, Wild Card |
One blue, one red legendary creature – Human Rogue – 2/4 – Mythic Rare Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card. Tap: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you’ve cast three or more spells this turn. |
![]() |
Eris, Roar of the Storm |
Eight generic, one blue, one red legendary creature – Elemental Warlock – 4/4 – Mythic Rare This spell costs two generic less to cast for each different mana value among instant and sorcery cards in your graveyard. Flying, prowess Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess. |
![]() |
Forger’s Foundry |
Two generic, one blue artifact – Rare Tap: Add one blue mana. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner’s graveyard as it resolves. Three generic, two blue, Ta: You may cast any number of spells from among cards exiled with Forger’s Foundry without paying their mana costs. Activate only as a sorcery. |
![]() |
Lock and Load |
Two generic, one blue sorcery – Rare Draw a card, then draw a card for each other instant and sorcery spell you’ve cast this turn. Plot three generic, one blue |
![]() |
Thunderclap Drake |
One generic, one blue mana creature – Drake – 2/1 – Rare Flying Instant and sorcery spells you cast cost one generic mana less to cast. Two generic, one blue mana, Sacrifice Thunderclap Drake: When you cast your next instant or sorcery spell this turn, copy it for each time you’ve cast your commander from the command zone this game. |
![]() |
Crackling Spellslinger |
Three generic, two red creature – Human Wizard – 2/2 – Rare Flash When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm. |
![]() |
Elemental Eruption |
Four generic, two red sorcery – Rare Create a 4/4 red Dragon Elemental creature token with flying and prowess.
Storm |
![]() |
Pyretic Charge |
Four generic, one red mana sorcery – Rare Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.
Plot three generic, one red mana |
![]() |
Smoldering Stagecoach |
Three generic, one red mana artifact – Vehicle – */5 – Rare Smoldering Stagecaoch’s power is equal to the number of instant and sorcery cards in your graveyard. Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade. Crew 2 |
![]() |
Leyline Dowser |
Two generic artifact – Rare One generic, tap: Mill a card. You may put an instant or sorcery card milled this way into your hand. Tap an untapped legendary creature you control: Untap Leyline Dowser. |
Heading over from Kaladesh, Gonti loves to surround themselves with the finest things in life. This includes your opponents’ cards, as dealing combat damage lets you steal them off the top of their library and cast them for yourself for cheaper than they could.
Image |
Name |
Description |
---|---|---|
![]() |
Gonti, Canny Acquisitor |
Two generic, one black, one green, one blue legendary creature – Aetherborn Rogue – 5/5 – Mythic Rare Spells you cast but don’t own cost one generic less to cast. Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player’s library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. |
![]() |
Felix Five-Boots |
Two generic, one black, one green, one blue legendary creature – Ooze Rogue – 5/4 – Mythic Rare Menace, Ward two generic If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |
![]() |
Arcane Heist |
Two generic, two blue sorcery – Rare You may cat target instant or sorcery card from an opponent’s graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
Cipher |
![]() |
Smirking Spelljacker |
Four generic, one blue mana creature – Djinn Wizard Rogue – 3/3 – Rare Flash Flying When Smirking Spelljacker enters the battlefield, exile target spell an opponent controls. Whenever Smirking Spelljacker attacks, if a card is eixled with it, you may cast the exiled card without paying its mana cost. |
![]() |
Heartless Conscription |
Six generic, two black sorcery – Rare Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription. |
![]() |
Orochi Soul-Reaver |
Five generic, one black mana creature – Snake Ninja Rogue – 5/4 – Rare
Ninjitsu three generic, one black mana
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player’s library. |
![]() |
Thieving Varmint |
One generic, one black mana creature – Varmint – 2/1 – Rare Deathtouch, lifelink Tap, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don’t own. |
![]() |
Savvy Trader |
Three generic, one green mana creature – Human Citizen – 3/3 – Rare When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. Spells you cast from anywhere other than your hand cost one generic mana less to cast. |
![]() |
Tower Winder |
One generic, one green mana creature – Snake – 1/1 – Rare Reach, deathtouch When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle. |
![]() |
Dream-Thief’s Bandana |
Two generic artifact – Equipment – Rare Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell. Equip: One generic |
Desert commanders are far and few between, but Yuma helps expand the archetype by focusing not just on them, but also on other types of lands in your graveyard. Self-mill, sacrifice strategies, and Desert kindred all fit nicely under Yuma, and the result is a huge army of Plant Warriors ready to strike.
Image |
Name |
Description |
---|---|---|
![]() |
Yuma, Proud Protector |
Five generic, one red, one green, one white legendary creature – Human Ranger – 6/6 – Mythic Rare This spell costs one generic less to cast for each land card in your graveyard. Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card. Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach. |
![]() |
Kirri, Talented Sprout |
One generic, one red, one green, one white legendary creature – Plant Druid – 0/3 – Mythic Rare Other Plants and Treefolk you control get +2/+0. At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand. |
![]() |
Angel of Indemnity |
Five generic, one white mana creature – Angel Warrior – 5/5 – Rare Flying, lifelink When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore six generic, two white mana |
![]() |
Sand Scout |
One generic, one white mana creature – Human Scout – 2/2 – Rare When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle. Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn. |
![]() |
Cataclysmic Prospecting |
X, two red sorcery – Rare Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token. |
![]() |
Embrace the Unknown |
Two generic, one red sorcery – Rare Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Retrace |
![]() |
Dune Chanter |
Two generic, one green creature – Plant Druid – 2/3 – Rare Reach Lands you control and land cards you own that aren’t on the battlefield are Deserts in addition to their other types. Lands you control have “Tap: Add one mana of any color.” Tap: Mill two cards. You gain 1 life for each land card milled this way. |
![]() |
Rumbleweed |
Ten generic, one green mana creature – Plant Elemental – 8/8 – Rare This spell costs one generic mana less to cast for each land card in your graveyard. Vigilance, reach, trample When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn. |
![]() |
Vengeful Regrowth |
Four generic, two green mana sorcery – Rare Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach.
Flashback six generic, two green mana |
![]() |
Cactus Preserve |
Land – Desert – Rare Cactus Preserve enters the battlefield tapped. Tap: Add one mana of any type that a land you control could produce. Three generic: Until end of turn, Cactus Preserve becomes a X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It’s still a land. |
TheGamer’s calendar for every major trading card game release, including MTG, Pokemon, Yu-Gi-Oh!, Flesh And Blood, Disney Lorcana, and more.